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https://github.com/Novaloop-AG/element-x-ios.git
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Dispatch updates to the UI later only after processing all of them instead of after each one
This commit is contained in:
committed by
Stefan Ceriu
parent
5addf9d64a
commit
2f05400113
@@ -133,35 +133,41 @@ class RoomSummaryProvider: RoomSummaryProviderProtocol {
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MXLog.verbose("\(name): Received \(diffs.count) diffs, current room list \(rooms.compactMap { $0.id ?? "Empty" })")
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MXLog.verbose("\(name): Received \(diffs.count) diffs, current room list \(rooms.compactMap { $0.id ?? "Empty" })")
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var updatedItems = rooms
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for diff in diffs {
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for diff in diffs {
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// Special case resets in order to prevent large updates from blocking the UI
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// Render the first resetDiffChunkingThreshhold as a reset and then append the rest to give the UI time to update
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let resetDiffChunkingThreshhold = 50
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let resetDiffChunkingThreshhold = 50
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if case .reset(let values) = diff, values.count > resetDiffChunkingThreshhold {
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if case .reset(let values) = diff, values.count > resetDiffChunkingThreshhold {
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processDiff(RoomListEntriesUpdate.reset(values: Array(values[..<resetDiffChunkingThreshhold])))
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// Special case resets in order to prevent large updates from blocking the UI
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processDiff(RoomListEntriesUpdate.append(values: Array(values.dropFirst(resetDiffChunkingThreshhold))))
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// Render the first resetDiffChunkingThreshhold as a reset and then append the rest to give the UI time to update
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updatedItems = processDiff(.reset(values: Array(values[..<resetDiffChunkingThreshhold])), on: updatedItems)
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// Once a reset is chunked dispatch the first part to the UI for rendering
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rooms = updatedItems
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updatedItems = processDiff(.append(values: Array(values.dropFirst(resetDiffChunkingThreshhold))), on: updatedItems)
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} else {
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} else {
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processDiff(diff)
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updatedItems = processDiff(diff, on: updatedItems)
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}
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}
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}
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}
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rooms = updatedItems
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detectDuplicatesInRoomList(rooms)
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detectDuplicatesInRoomList(rooms)
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MXLog.verbose("\(name): Finished applying \(diffs.count) diffs, new room list \(rooms.compactMap { $0.id ?? "Empty" })")
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MXLog.verbose("\(name): Finished applying \(diffs.count) diffs, new room list \(rooms.compactMap { $0.id ?? "Empty" })")
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}
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}
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private func processDiff(_ diff: RoomListEntriesUpdate) {
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private func processDiff(_ diff: RoomListEntriesUpdate, on currentItems: [RoomSummary]) -> [RoomSummary] {
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guard let collectionDiff = buildDiff(from: diff, on: rooms) else {
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guard let collectionDiff = buildDiff(from: diff, on: currentItems) else {
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MXLog.error("\(name): Failed building CollectionDifference from \(diff)")
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MXLog.error("\(name): Failed building CollectionDifference from \(diff)")
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return
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return currentItems
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}
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}
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guard let updatedItems = rooms.applying(collectionDiff) else {
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guard let updatedItems = currentItems.applying(collectionDiff) else {
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MXLog.error("\(name): Failed applying diff: \(collectionDiff)")
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MXLog.error("\(name): Failed applying diff: \(collectionDiff)")
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return
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return currentItems
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}
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}
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rooms = updatedItems
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return updatedItems
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}
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}
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private func fetchRoomInfo(roomListItem: RoomListItemProtocol) -> RoomInfo? {
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private func fetchRoomInfo(roomListItem: RoomListItemProtocol) -> RoomInfo? {
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