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Voice message: variable play back speed (#5121)
* Implement voice message variable playback speed * Move playback speed string to Untranslated https://github.com/element-hq/element-x-ios/pull/5121#discussion_r2822631371 * Address review feedback for voice message playback speed - Persist voice message playback speed as an enum in AppSettings instead of storing an index. - Update playback speed cycling to derive from enum allCases and safely fall back to `.default` if the stored value cannot be resolved. - Apply runtime speed updates in AudioPlayer only when the player is in the `.playing` state. - Keep MediaPlayerProviderTests formatting/indentation style intact while retaining mock playback speed setup. - Regenerate preview snapshots for: - PlaybackSpeedButton - VoiceMessageRoomPlaybackView - VoiceMessageRoomTimelineView * Move VoiceMessagePlaybackSpeed outside AppSettings, remove speedRatio * Stabilize PlaybackSpeedButton width * Sync voice-message speed label - Add voiceMessagePlaybackSpeed to TimelineViewState and bind it from appSettings.$voiceMessagePlaybackSpeed. - Pass that timeline-level speed into VoiceMessageRoomPlaybackView and use it for PlaybackSpeedButton, so labels update consistently across items. - Use @EnvironmentObject in VoiceMessageRoomTimelineContent so the view re-renders when timeline context state changes. - In WaveformInteractionModifier, add .allowsHitTesting(showCursor) to the cursor interaction view so hidden pre-playback cursor hit area does not steal taps from the speed button.
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@@ -40,15 +40,17 @@ protocol AudioPlayerProtocol: AnyObject {
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var currentTime: TimeInterval { get }
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var playbackURL: URL? { get }
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var state: MediaPlayerState { get }
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var playbackSpeed: Float { get }
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var actions: AnyPublisher<AudioPlayerAction, Never> { get }
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func load(sourceURL: URL, playbackURL: URL, autoplay: Bool)
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func reset()
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func play()
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func pause()
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func stop()
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func seek(to progress: Double) async
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func setPlaybackSpeed(_ speed: Float)
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}
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// sourcery: AutoMockable
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