Voice message: variable play back speed (#5121)

* Implement voice message variable playback speed

* Move playback speed string to Untranslated

https://github.com/element-hq/element-x-ios/pull/5121#discussion_r2822631371

* Address review feedback for voice message playback speed

- Persist voice message playback speed as an enum in AppSettings instead of storing an index.
- Update playback speed cycling to derive from enum allCases and safely fall back to `.default` if the stored value cannot be resolved.
- Apply runtime speed updates in AudioPlayer only when the player is in the `.playing` state.
- Keep MediaPlayerProviderTests formatting/indentation style intact while retaining mock playback speed setup.
- Regenerate preview snapshots for:
  - PlaybackSpeedButton
  - VoiceMessageRoomPlaybackView
  - VoiceMessageRoomTimelineView

* Move VoiceMessagePlaybackSpeed outside AppSettings, remove speedRatio

* Stabilize PlaybackSpeedButton width

* Sync voice-message speed label

- Add voiceMessagePlaybackSpeed to TimelineViewState and bind it from appSettings.$voiceMessagePlaybackSpeed.
- Pass that timeline-level speed into VoiceMessageRoomPlaybackView and use it for PlaybackSpeedButton, so labels update consistently across items.
- Use @EnvironmentObject in VoiceMessageRoomTimelineContent so the view re-renders when timeline context state changes.
- In WaveformInteractionModifier, add .allowsHitTesting(showCursor) to the cursor interaction view so hidden pre-playback cursor hit area does not steal taps from the speed button.
This commit is contained in:
Florian
2026-02-19 14:02:26 +01:00
committed by Mauro
parent 7982aef855
commit 285f8b7834
33 changed files with 269 additions and 39 deletions
@@ -417,7 +417,21 @@ class TimelineInteractionHandler {
}
// MARK: Audio Playback
func changePlaybackSpeed(for itemID: TimelineItemIdentifier) {
let availableSpeeds = VoiceMessagePlaybackSpeed.allCases
guard let currentIndex = availableSpeeds.firstIndex(of: appSettings.voiceMessagePlaybackSpeed) else {
appSettings.voiceMessagePlaybackSpeed = .default
audioPlayerState(for: itemID)?.setPlaybackSpeed(VoiceMessagePlaybackSpeed.default.rawValue)
return
}
let nextIndex = (currentIndex + 1) % availableSpeeds.count
let nextSpeed = availableSpeeds[nextIndex]
appSettings.voiceMessagePlaybackSpeed = nextSpeed
audioPlayerState(for: itemID)?.setPlaybackSpeed(nextSpeed.rawValue)
}
func playPauseAudio(for itemID: TimelineItemIdentifier) async {
MXLog.info("Toggle play/pause audio for itemID \(itemID)")
guard let timelineItem = timelineController.timelineItems.firstUsingStableID(itemID) else {
@@ -447,6 +461,7 @@ class TimelineInteractionHandler {
// Ensure this one is attached
if !audioPlayerState.isAttached {
audioPlayerState.attachAudioPlayer(audioPlayer)
audioPlayerState.setPlaybackSpeed(appSettings.voiceMessagePlaybackSpeed.rawValue)
}
// Detach all other states