Knock Requests banner display logic (#3550)

* added the join rule to the info

* update SDK and added logic to display the banner

in the room screen

* added the logic to display the banner
This commit is contained in:
Mauro
2024-11-25 13:14:02 +01:00
committed by GitHub
parent 9180bac13c
commit 26e07f2457
16 changed files with 131 additions and 42 deletions
@@ -29,12 +29,11 @@ struct RoomScreen: View {
timeline
.background(Color.compound.bgCanvasDefault.ignoresSafeArea())
.overlay(alignment: .top) {
Group {
if roomContext.viewState.shouldShowPinnedEventsBanner {
pinnedItemsBanner
}
}
.animation(.elementDefault, value: roomContext.viewState.shouldShowPinnedEventsBanner)
pinnedItemsBanner
}
// This can overlay on top of the pinnedItemsBanner
.overlay(alignment: .top) {
knockRequestsBanner
}
.safeAreaInset(edge: .bottom, spacing: 0) {
VStack(spacing: 0) {
@@ -119,11 +118,45 @@ struct RoomScreen: View {
}
}
@ViewBuilder
private var pinnedItemsBanner: some View {
PinnedItemsBannerView(state: roomContext.viewState.pinnedEventsBannerState,
onMainButtonTap: { roomContext.send(viewAction: .tappedPinnedEventsBanner) },
onViewAllButtonTap: { roomContext.send(viewAction: .viewAllPins) })
.transition(.move(edge: .top))
Group {
if roomContext.viewState.shouldShowPinnedEventsBanner {
PinnedItemsBannerView(state: roomContext.viewState.pinnedEventsBannerState,
onMainButtonTap: { roomContext.send(viewAction: .tappedPinnedEventsBanner) },
onViewAllButtonTap: { roomContext.send(viewAction: .viewAllPins) })
.transition(.move(edge: .top))
}
}
.animation(.elementDefault, value: roomContext.viewState.shouldShowPinnedEventsBanner)
}
@ViewBuilder
private var knockRequestsBanner: some View {
Group {
if roomContext.viewState.shouldSeeKnockRequests {
KnockRequestsBannerView(requests: roomContext.viewState.unseenKnockRequests,
onDismiss: dismissKnockRequestsBanner,
onAccept: roomContext.viewState.canAcceptKnocks ? acceptKnockRequest : nil,
onViewAll: onViewAllKnockRequests,
mediaProvider: roomContext.mediaProvider)
.padding(.top, 16)
.transition(.move(edge: .top))
}
}
.animation(.elementDefault, value: roomContext.viewState.shouldSeeKnockRequests)
}
private func dismissKnockRequestsBanner() {
// TODO: Implement
}
private func acceptKnockRequest(userID: String) {
// TODO: Implement
}
private func onViewAllKnockRequests() {
// TODO: Implement
}
private var scrollToBottomButton: some View {