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Localizations Setup (#6)
* Move assets into ElementX folder * Add first version of localizer script * Add generated strings & tests & fallback mechanism * Rename strings file to Localizable * Rename Assets to Resources * Calculate preferred languages only when needed, remove share extension check * Add comments in the localizer script * Add GH workflow to push issues to the [ElementX board](https://github.com/orgs/vector-im/projects/43) * Closes #16 - Add license file * New version of localizer script, handle pluralization * Move assets into ElementX folder * Add first version of localizer script * Add generated strings & tests & fallback mechanism * Rename strings file to Localizable * Rename Assets to Resources * Calculate preferred languages only when needed, remove share extension check * Add comments in the localizer script * New version of localizer script, handle pluralization * Revert login button text * Add multiple dialect pluralization, fix string formatting Co-authored-by: manuroe <manu@matrix.org> Co-authored-by: Stefan Ceriu <stefanc@matrix.org>
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@@ -11,6 +11,15 @@ import UIKit
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class AppDelegate: UIResponder, UIApplicationDelegate {
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private var appCoordinator: AppCoordinator!
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func application(_ application: UIApplication, willFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]? = nil) -> Bool {
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// fixme: Use `Bundle.elementLanguage = ".."` when we have the functionality
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// use `en` as fallback language
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Bundle.elementFallbackLanguage = "en"
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return true
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}
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func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]? = nil) -> Bool {
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if isRunningUnitTests {
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