RoomScreenViewModel refactor part 2 (#3169)

This commit is contained in:
Mauro
2024-08-14 18:03:46 +02:00
committed by GitHub
parent e3c4b3781a
commit 0bbdb05220
11 changed files with 144 additions and 99 deletions
@@ -19,7 +19,6 @@ import OrderedCollections
import SwiftUI
enum TimelineViewModelAction {
case displayRoomDetails
case displayEmojiPicker(itemID: TimelineItemIdentifier, selectedEmojis: Set<String>)
case displayReportContent(itemID: TimelineItemIdentifier, senderID: String)
case displayCameraPicker
@@ -28,11 +27,10 @@ enum TimelineViewModelAction {
case displayLocationPicker
case displayPollForm(mode: PollFormMode)
case displayMediaUploadPreviewScreen(url: URL)
case displayRoomMemberDetails(userID: String)
case tappedOnSenderDetails(userID: String)
case displayMessageForwarding(forwardingItem: MessageForwardingItem)
case displayLocation(body: String, geoURI: GeoURI, description: String?)
case composer(action: TimelineComposerAction)
case displayCallScreen
case hasScrolled(direction: ScrollDirection)
}
@@ -48,41 +46,39 @@ enum TimelineAudioPlayerAction {
}
enum TimelineViewAction {
case itemAppeared(itemID: TimelineItemIdentifier) // t
case itemDisappeared(itemID: TimelineItemIdentifier) // t
case itemAppeared(itemID: TimelineItemIdentifier)
case itemDisappeared(itemID: TimelineItemIdentifier)
case itemTapped(itemID: TimelineItemIdentifier) // t
case itemSendInfoTapped(itemID: TimelineItemIdentifier) // t
case toggleReaction(key: String, itemID: TimelineItemIdentifier) // t
case sendReadReceiptIfNeeded(TimelineItemIdentifier) // t
case paginateBackwards // t
case paginateForwards // t
case scrollToBottom // t
case itemTapped(itemID: TimelineItemIdentifier)
case itemSendInfoTapped(itemID: TimelineItemIdentifier)
case toggleReaction(key: String, itemID: TimelineItemIdentifier)
case sendReadReceiptIfNeeded(TimelineItemIdentifier)
case paginateBackwards
case paginateForwards
case scrollToBottom
case displayTimelineItemMenu(itemID: TimelineItemIdentifier) // t
case handleTimelineItemMenuAction(itemID: TimelineItemIdentifier, action: TimelineItemMenuAction) // not t
case displayTimelineItemMenu(itemID: TimelineItemIdentifier)
case handleTimelineItemMenuAction(itemID: TimelineItemIdentifier, action: TimelineItemMenuAction)
case displayRoomDetails // not t
case displayRoomMemberDetails(userID: String) // t -> change name
case displayReactionSummary(itemID: TimelineItemIdentifier, key: String) // t -> handle externally
case displayEmojiPicker(itemID: TimelineItemIdentifier) // t -> handle externally
case displayReadReceipts(itemID: TimelineItemIdentifier) // t -> handle externally
case displayCall // not t
case tappedOnSenderDetails(userID: String)
case displayReactionSummary(itemID: TimelineItemIdentifier, key: String)
case displayEmojiPicker(itemID: TimelineItemIdentifier)
case displayReadReceipts(itemID: TimelineItemIdentifier)
case handlePasteOrDrop(provider: NSItemProvider) // not t
case handlePollAction(TimelineViewPollAction) // t
case handleAudioPlayerAction(TimelineAudioPlayerAction) // t
case handlePasteOrDrop(provider: NSItemProvider)
case handlePollAction(TimelineViewPollAction)
case handleAudioPlayerAction(TimelineAudioPlayerAction)
/// Focus the timeline onto the specified event ID (switching to a detached timeline if needed).
case focusOnEventID(String) // t
case focusOnEventID(String)
/// Switch back to a live timeline (from a detached one).
case focusLive // t
case focusLive
/// The timeline scrolled to reveal the focussed item.
case scrolledToFocussedItem // t
case scrolledToFocussedItem
/// The table view has loaded the first items for a new timeline.
case hasSwitchedTimeline // t
case hasSwitchedTimeline
case hasScrolled(direction: ScrollDirection) // t
case hasScrolled(direction: ScrollDirection)
}
enum TimelineComposerAction {
@@ -94,8 +90,6 @@ enum TimelineComposerAction {
struct TimelineViewState: BindableState {
var roomID: String
var roomTitle = ""
var roomAvatar: RoomAvatar
var members: [String: RoomMemberState] = [:]
var typingMembers: [String] = []
var showLoading = false
@@ -113,9 +107,6 @@ struct TimelineViewState: BindableState {
// It's updated from the room info, so it's faster than using the timeline
var pinnedEventIDs: Set<String> = []
var canJoinCall = false
var hasOngoingCall = false
var bindings: TimelineViewStateBindings
/// A closure providing the associated audio player state for an item in the timeline.