Declining an invite from the full screen invite left the user on that
same screen, so they had to press back themselves to get to the room
list. Both decline paths are affected: the plain decline handled by
AcceptDeclineInviteView, and the decline and block sub screen, which
navigated up into the join room flow instead of out of it.
Navigate up from the join room flow on a successful decline, and give
DeclineInviteAndBlockEntryPoint a callback so the sub screen can report
a successful decline separately from a back press. The room list flow
supplies the same callback, popping the sub screen once the invite has
been declined.
Document AcceptDeclineInviteEvents, AcceptDeclineInviteView and the
SeenInvitesStore interface.
The view doc explains why it is a shared component rather than part of one screen:
it is embedded everywhere an invitation can be acted on, so the confirmation
dialogs behave identically in the invite list and in a room preview.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
* Set `DmRoomDefinition.TwoPeople` in `ClientBuilder`. This applies the 'direct and with at most 2 non-service members' rule to what the SDK should consider a DM.
* Map `RoomInfo.isDm` from the SDK
* Map `NotificationData.isDm` from `NotificationInfo.roomInfo.isDm`
* Remove `RoomIsDmCheck` file as its extension functions are now redundant. Move `Room.isDm` helper function to `BaseRoom`.
* Map `isDm` in `SpaceRoom` from the SDK too
* Replace `isDirect` with `isDm` where possible
* Map `RoomMember.isServiceMember` from the SDK and use it to tell apart normal members of a room from service members (i.e. `RoomMembersState.getDirectRoomMember`)
- Add `runCatchingExceptions` and `mapCatchingExceptions` to replace `runCatching` and `mapCatching`.
- Make `tryOrNull { ... }` catch only exceptions too.
- Apply the changes to the whole project.
- Add new Rust fakes for tests to handle the code that's now unblocked - previously it just threw an `UnsatisfiedLinkError` which we ignored.
- Add a new `detekt-rules` project with a `RunCatchingRule` to prevent `runCatching` and `mapCatching` usages.
* Remove condition on displayType as I believe, that it has no effect.
* Remove the green badge on a pending invite after a first preview
* Update screenshots
* Fix test
* Improve DefaultSeenInvitesStore, clear it on logout, and on clear cache. Also create a store per session.
* Remember the returned flow.
---------
Co-authored-by: ElementBot <android@element.io>
2 replace all actions have been performed:
- "SPDX-License-Identifier: AGPL-3.0-only" to "SPDX-License-Identifier: AGPL-3.0-only OR LicenseRef-Element-Commercial"
- "Please see LICENSE in the repository root for full details." to "Please see LICENSE files in the repository root for full details."
* Add centralised 'room is DM' check
Also add extension functions for `MatrixRoom` and `MatrixRoomInfo`.
* Use the centralised method and extension functions through the app, including:
- Room list.
- Room details screen.
- Invites.
- Notifications.
Replace most `isDirect` usages with `isDm`.
* Update screenshots
---------
Co-authored-by: ElementBot <benoitm+elementbot@element.io>