The component and the matrix-rust-rtc core publish as GitHub release assets rather than to Maven, so two filtered ivy repositories resolve them; both become plain coordinates the day they reach Maven Central.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
* Upgrade to `rustls-platform-verifier:0.2.0`.
This re-enables certificate revocation checks, but v0.2.0 contains a list of CRL servers that can be accessed using clear text requests to check the validity of certain certificates, which should fix the issue that prevented us from using certificate revocation and at the same time strengthening the security of the client app.
Since we already had some network configuration in Element X, and `network_security_config.xml` files can't be merged, what we can do is manually download and merge the XML contents using `tools/dependencies/update_rustls_platform_verifier.py` like this:
```sh
./update_rustls_platform_verifier.py 0.2.0
```
It will automatically bump the Gradle dependency and merge the security config entries.
* Bump SDK bindings to `v26.09.28`, containing the rustls bump on the SDK side
* Fix unused resources caused by `app/src/main/res/xml/network_security_config_element.xml`
* Use a patched fork of Konsist
The patch contains code to ignore hidden folders in the root project: by default, Konsist scans *every single file* in the root directory except for a few exceptions, and hidden folders were not a part of that.
That means `.git`, `.github`, etc. would be scanned to for no good reason and even worse, hidden folders used for worktrees would get scanned too, so Konsist would end up scanning the same project with small variations several times and OOMing / taking ages to finish.
* Make `Immutable/Stable` annotation check more performant. Also, fix case that was previously not found
- `ComposerDraft` now takes a list of media attachments.
- `HumanQrLoginException` has a couple of new cases.
- `Client.loginWithQrCode` now returns a `LoginWithQrCodeHandle`, which we need to call using `scan` to have the same behaviour as before.
- Add `runCatchingExceptions` and `mapCatchingExceptions` to replace `runCatching` and `mapCatching`.
- Make `tryOrNull { ... }` catch only exceptions too.
- Apply the changes to the whole project.
- Add new Rust fakes for tests to handle the code that's now unblocked - previously it just threw an `UnsatisfiedLinkError` which we ignored.
- Add a new `detekt-rules` project with a `RunCatchingRule` to prevent `runCatching` and `mapCatching` usages.
* Upgrade `com.github.UnifiedPush:android-connector` from 2.4.0 to 3.0.4
* Do not use jitpack to get the unified push library
* implementation is ok
* Exclude com.google.crypto.tink to fix a compilation issue
* Fix tests.
* Update log.
* Revert "Exclude com.google.crypto.tink to fix a compilation issue"
This reverts commit f431ebe3b78a06282e0ee74c9f428702d463df45.
* Fix compilation issue after rebase.
* Exclude com.google.crypto.tink again.
* Try version 3.0.8
* Use latest version 3.0.9
* Replace tink exclusion with dependency resolution
---------
Co-authored-by: Jorge Martín <jorgem@element.io>
2 replace all actions have been performed:
- "SPDX-License-Identifier: AGPL-3.0-only" to "SPDX-License-Identifier: AGPL-3.0-only OR LicenseRef-Element-Commercial"
- "Please see LICENSE in the repository root for full details." to "Please see LICENSE files in the repository root for full details."
* Use ComposablePreviewScanner to rework how screenshot testing works
* Add test sharding
* Update screenshots
* Fixes for Element Gallery
---------
Co-authored-by: ElementBot <benoitm+elementbot@element.io>
Co-authored-by: Benoit Marty <benoit@matrix.org>
* Add QR code login.
* Add FF to disable it in release mode.
* Force portrait orientation on the login flow.
* Create `NumberedList` UI components.
* Improve camera permission dialog.
* Make nodes in qrcode feature use `QrCodeLoginScope` instead of `AppScope`
* Bump SDK version.
* Fix maestro tests
---------
Co-authored-by: Benoit Marty <benoit@matrix.org>
Co-authored-by: ElementBot <benoitm+elementbot@element.io>
* Add plain text editor based on markdown input
- Fix autofocus of message composer.
- Remove `Message` data class, fetch the details in `MessagesPresenter` instead.
- Remove `enable rich text` option from advanced settings, set it as a build configuration instead.
* Fix MentionSpanProvider
* Bump RTE library to released `v2.37.3`
---------
Co-authored-by: ElementBot <benoitm+elementbot@element.io>
## Type of change
- [x] Feature
- [ ] Bugfix
- [ ] Technical
- [ ] Other :
## Content
This PR consists of several macro-blocks separated by path/package:
- `messages.impl.mediaplayer` : Global (room-wide) media player, now used only for voice messages but could be used for all media within EX in the future. It is backed by media3's exoplayer. Currently not unit-tested because mocking exoplayer is not trivial.
- `messages.impl.voicemessages.play` : Business logic of a timeline voice message. This is all the logic that manages the voice message bubble.
- `messages.impl.timeline.model` & `messages.impl.timeline.factories`: Timeline code that takes care of creating the `content` object for voice messages.
- `messages.impl.timeline.components` : The actual View composable that shows the UI inside a voice message bubble.
All the rest is just small related changes that must be done here and there in existing code.
From a high level perspective this is how it works:
- Voice messages are unlike other message bubbles because they carry state (i.e. playing, downloading...) so they have a Presenter managing this state.
- Media content (i.e. the ogg file) of a voice message is downloaded from the rust SDK on first play then stored in a voice messages cache (see the `VoiceMessageCache` class, it is just a subdirectory in the app's cacheDir which is indexed by the matrix content uri). All further play attempts are done from the cache without hitting the rust SDK anymore.
- Playback of the ogg file is handled with the `VoiceMessagePlayer` class which is basically a "view" of the global `MediaPlayer` that allow the voice message to only see the media player state belonging to its media content.
- Drawing of the waveform is done with an OSS library wrapped in the `WaveformProgressIndicator` composable.
Known issues:
- The waveform has no position slider.
- The waveform (and together with it the whole message bubble) is taller than the actual Figma design.
- Swipe to reply for voice messages is disabled to avoid conflict with the audio scrubbing gesture (to reply to a voice message you have to use the long press menu).
- The loading indicator is always shown (there is no delay).
- Voice messages don't stop playing when redacted.
## Motivation and context
https://github.com/vector-im/element-meta/issues/2083
## Screenshots / GIFs
Provided by Screenshot tests in the PR itself.
* Integrate Element Call with widget API.
- Add `appconfig` module and extract constants that can be overridden in forks there.
- Add an Element Call feature flag, disabled by default.
- Refactor the whole `ElementCallActivity`, move most logic out of it.
- Integrate with the Rust Widget Driver API (note the Rust SDK version used in this PR lacks some needed changes to make the calls actually work).
- Handle calls differently based on `CallType`.
- Add UI to create/join a call.
---------
Co-authored-by: ElementBot <benoitm+elementbot@element.io>
* Notifications: Add some extra mappings so we keep the original contents and can pass it later to an UI layer
* Fix notifications not appearing for a room if the app was on that room when it went to background.
* Modernize how we create spannable strings for notifications, remove unneeded dependency
* Remove actions from invite notifications temporarily
* Add `NotificationDrawerManager` interface to be able to clear membership notifications when accepting or rejecting a room invite
* Fix tests
* Add comment to clarify some weird behaviours
* Address review comments
* Set circle shape for `largeBitmap` in message notifications
* Fix no avatar in DM rooms
* Fix rebase issues
* Add invite list pending intent:
- Refactor pending intents.
- Make `DeepLinkData` a sealed interface.
- Fix and add tests.
* Rename `navigate__` functions to `attach__`
* Add an extra test case for the `InviteList` deep link
* Address most review comments.
* Fix rebase issue
* Add fallback notification type, allow dismissing invite notifications.
Fallback notifications have a different underlying type and can be dismissed at will.
* Fix tests