* Make PIP react to camera orientation changes in the other participant's device
Adds a `controls.onPipMediaOrientationUpdate` callback for the WebView that will trigger a new `pipParamsBuilder.setAspectRatioFromOrientation(orientation)` method
* Fix warning about `PictureInPictureParams.Builder.setAspectRatio` only being available on API 26+
RootFlowNodeTest was declaring its own no-op fake, while the oauth test
module already provides one. Use it, and move it out of the customtab
package, since it is not specific to the custom tabs.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The fake was declared in RootFlowNodeTest, so other tests could not use
it. Move it next to the API it fakes, in a package mirroring the one of
the API, and let the result be provided by the caller, so that the case
where the account provider is not allowed can be tested too.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The fake was declared in RootFlowNodeTest, so other tests could not use
it. Move it next to the API it fakes, and let the cleared cache event
flow be provided by the caller, so that a test can emit events.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The fakes were declared in RootFlowNodeTest, so other tests could not use
them. Move each of them next to the API it fakes, following the existing
convention of a createNodeResult lambda defaulting to lambdaError():
- FakeLoginEntryPoint in features/login/test
- FakeBugReportEntryPoint in features/rageshake/test
- FakeSignedOutEntryPoint in features/signedout/test (new module)
- FakeAccountSelectEntryPoint in libraries/accountselect/test (new module)
The login and rageshake test modules did not have Appyx on their
classpath, so add the architecture module to their dependencies.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Tapping a room alias whose server is down left the resolver screen on a
spinner for as long as the screen stayed open, with no way forward other
than going back.
Bound the resolution with the ten second timeout already used when
joining a room by address, so the retry dialog is shown instead. The fake
client's resolve lambda becomes suspending so a server that never answers
can be simulated.
* Model the fake voice recorder on a cancellable recording job
FakeVoiceRecorder pushed a whole recording synchronously from a single
suspending call, which made it both weaker and stricter than
DefaultVoiceRecorder.
Every level emission carried the same elapsed time and the emissions were
coalesced by Molecule, so no intermediate recording state was observable and
the level-limit test had to skip half the emissions to compensate. Each level
now advances the test time source and suspends for its share of the recording
duration, so the states arrive one at a time and that magic number is gone.
Call verification moved to the constructor lambdas the rest of the repo uses,
in place of hand-rolled counters and assertCalls. The counters discarded the
argument, so nothing pinned that cancelling a recording stops it with
cancelled = true; that is now asserted. Truth is no longer needed by the
fixture module.
A second startRecord() no longer raises an error where production only warns
and returns, and stopping or deleting terminates an in-flight emission loop
the way cancelling the real recording job does, so a stale recording state can
no longer arrive after the recording has finished.
* Keep each recording's level loop to its own recording
The level loop checked a single isRecording flag, which cannot tell "this
recording was cancelled" from "a later recording has started". After a cancel
followed by a new start, the first loop resumed, saw the flag set again, and
advanced the shared test time source, so the new recording reported the elapsed
time of both. Each recording now carries an id and its loop stops as soon as
that id is no longer the active one.
Declining an invite from the full screen invite left the user on that
same screen, so they had to press back themselves to get to the room
list. Both decline paths are affected: the plain decline handled by
AcceptDeclineInviteView, and the decline and block sub screen, which
navigated up into the join room flow instead of out of it.
Navigate up from the join room flow on a successful decline, and give
DeclineInviteAndBlockEntryPoint a callback so the sub screen can report
a successful decline separately from a back press. The room list flow
supplies the same callback, popping the sub screen once the invite has
been declined.
* Give the room name in the timeline top bar a 48dp tap target
The row carrying the room avatar and name is the control that opens the
room details, but it is only as tall as its content, which is under the
48dp minimum recommended for a touch target. Constrain it to a minimum
height of 48dp. The children stay centred inside the app bar, so nothing
moves visually.
* Update screenshots
The accessibility snapshot of the timeline is the only one the change
affects: the node which opens the room details now reports a 48dp tall
bounding box. The room name, the avatar and the icons stay where they
were.