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Adapt 'change roles' screens to the new creator/owner role (#5076)
* Replace `RoomMember.Role.CREATOR` with `RoomMember.Role.Owner` - Make `RoomMember.Role` a sealed interface instead
* Adapt room member role mapping to include the power level to distinguish between admins and owners
* Use new `RoomMember.Role` sealed interface through the app
* Change how `MembersByRole` groups members to add owners to the admins section
* Adapt the `ChangeRoles` screen to the new roles:
- Owners can't modify other owner's roles.
- They can modify the roles of any other user, without confirmation.
* Adapt 'roles and permissions' screen:
- Owners can't demote themselves.
- The admin count also counts owners.
* Add more tests and screenshots
* Add owners to its own section in the 'change roles' screen
* Update screenshots
---------
Co-authored-by: ElementBot <android@element.io>
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+4
-4
@@ -22,14 +22,14 @@ fun RoomInfo.getAvatarData(size: AvatarSize) = AvatarData(
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/**
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* Returns the role of the user in the room.
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* If the user is a creator, returns [RoomMember.Role.CREATOR].
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* If the user is a creator, returns [RoomMember.Role.Owner].
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* Otherwise, checks the power levels and returns the corresponding role.
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* If no specific power level is set for the user, defaults to [RoomMember.Role.USER].
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* If no specific power level is set for the user, defaults to [RoomMember.Role.User].
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*/
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fun RoomInfo.roleOf(userId: UserId): RoomMember.Role {
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return if (creators.contains(userId)) {
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RoomMember.Role.CREATOR
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RoomMember.Role.Owner(isCreator = true)
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} else {
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roomPowerLevels?.roleOf(userId) ?: RoomMember.Role.USER
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roomPowerLevels?.roleOf(userId) ?: RoomMember.Role.User
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}
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}
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+2
-2
@@ -99,7 +99,7 @@ fun BaseRoom.canHandleKnockRequestsAsState(updateKey: Long): State<Boolean> {
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fun BaseRoom.userPowerLevelAsState(updateKey: Long): State<Long> {
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return produceState(initialValue = 0, key1 = updateKey) {
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value = userRole(sessionId)
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.getOrDefault(RoomMember.Role.USER)
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.getOrDefault(RoomMember.Role.User)
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.powerLevel
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}
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}
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@@ -108,7 +108,7 @@ fun BaseRoom.userPowerLevelAsState(updateKey: Long): State<Long> {
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fun BaseRoom.isOwnUserAdmin(): Boolean {
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val roomInfo by roomInfoFlow.collectAsState()
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val role = roomInfo.roleOf(sessionId)
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return role == RoomMember.Role.ADMIN || role == RoomMember.Role.CREATOR
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return role == RoomMember.Role.Admin || role is RoomMember.Role.Owner
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}
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@Composable
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